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2025-02-18 12:26
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2025-02-17 21:11
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2025-02-17 12:26
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2025-02-17 06:19
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2025-02-17 03:19
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2025-02-17 01:05
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2025-02-16 21:11
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2025-02-16 01:07
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2025-02-15 21:11
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2025-02-14 18:17
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2025-02-14 09:13
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2025-02-14 01:02
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2025-02-13 21:12
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2025-02-13 09:14
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2025-02-13 01:02
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2025-02-12 21:12
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2025-02-12 18:17
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2025-02-12 09:13
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2025-02-12 06:18
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2025-02-12 03:16
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2025-02-11 21:12
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2025-02-11 03:17
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2025-02-11 01:02
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2025-02-10 12:25
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2025-02-10 09:14
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2025-02-10 01:03
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Mobile / Bevy Mobile Example |
Android 12 / Google Pixel 6
Android 13 / Samsung Galaxy S23 Android 14 / Google Pixel 8 iOS 15 / iPhone 13 iOS 16 / iPhone 14 iOS 17 / iPhone 15 iOS 18 / iPhone 14 |
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2D Rendering / bloom_2d |
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2D Rendering / wireframe_2d |
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3D Rendering / anisotropy |
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3D Rendering / anti_aliasing |
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3D Rendering / atmosphere |
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3D Rendering / auto_exposure |
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3D Rendering / blend_modes |
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3D Rendering / clearcoat |
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3D Rendering / clustered_decals |
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3D Rendering / color_grading |
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3D Rendering / decal |
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3D Rendering / deferred_rendering |
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3D Rendering / edit_material_on_gltf |
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3D Rendering / fog |
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3D Rendering / load_gltf |
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3D Rendering / mesh_ray_cast |
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3D Rendering / meshlet |
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3D Rendering / motion_blur |
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3D Rendering / occlusion_culling |
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3D Rendering / order_independent_transparency |
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3D Rendering / post_processing |
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3D Rendering / query_gltf_primitives |
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3D Rendering / reflection_probes |
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3D Rendering / scrolling_fog |
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3D Rendering / ssr |
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3D Rendering / texture |
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3D Rendering / tonemapping |
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3D Rendering / transmission |
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3D Rendering / transparency_3d |
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3D Rendering / update_gltf_scene |
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3D Rendering / visibility_range |
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3D Rendering / wireframe |
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Animation / animated_mesh_events |
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Animation / animation_masks |
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Animation / easing_functions |
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Animation / gltf_skinned_mesh |
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Async Tasks / external_source_external_thread |
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ECS (Entity Component System) / entity_disabling |
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ECS (Entity Component System) / fallible_systems |
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Games / alien_cake_addict |
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Gizmos / 2d_gizmos |
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Math / random_sampling |
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Math / sampling_primitives |
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Shaders / automatic_instancing |
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Shaders / compute_shader_game_of_life |
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Shaders / custom_render_phase |
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Shaders / custom_shader_instancing |
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Shaders / shader_material |
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Shaders / shader_material_glsl |
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Shaders / shader_prepass |
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Shaders / texture_binding_array |
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Tools / scene_viewer |
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UI (User Interface) / font_atlas_debug |
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