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2024-05-10 18:09
dcb8a13
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2024-05-10 12:12
4b61bbe
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2024-05-10 00:33
4da11fd
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2024-05-08 18:09
d9d305d
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2024-05-08 00:27
4350ad0
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2024-05-07 18:09
03f4cc5
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2024-05-07 12:12
22305ac
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2024-05-07 06:10
1126b5a
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2024-05-07 00:33
4f9f987
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2024-05-06 00:34
77ed72b
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2024-05-05 18:08
088960f
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2024-05-05 16:06
d1099ac
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2024-05-05 00:36
77ebabc
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2024-05-04 18:08
ec418aa
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2024-05-04 12:11
6027890
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2024-05-04 00:32
4083750
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2024-05-03 12:12
2089a28
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2024-05-03 06:09
64c1c65
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2024-05-03 00:35
15687b5
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2024-05-02 18:08
ff8a9b2
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2024-05-02 00:32
abddbf2
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2024-04-30 18:10
dac66e8
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2024-04-30 12:11
f1db525
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2024-04-30 06:09
abbaa39
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2024-04-30 00:32
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2024-04-29 18:08
dae9e54
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2024-04-29 00:33
f739507
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2024-04-28 18:08
16531fb
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2024-04-28 12:12
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2024-04-28 06:08
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Mobile / Bevy Mobile Example |
Android 11 / Xiaomi Redmi Note 11
Android 12 / Google Pixel 6 Android 13 / Samsung Galaxy S23 Android 14 / Google Pixel 8 iOS 15 / iPhone 13 iOS 16 / iPhone 14 iOS 17 / iPhone 15 |
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2D Rendering / mesh2d_vertex_color_texture |
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2D Rendering / texture_atlas |
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3D Rendering / 3d_shapes |
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3D Rendering / anti_aliasing |
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3D Rendering / atmospheric_fog |
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3D Rendering / auto_exposure |
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3D Rendering / blend_modes |
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3D Rendering / bloom_3d |
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3D Rendering / clearcoat |
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3D Rendering / color_grading |
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3D Rendering / deferred_rendering |
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3D Rendering / irradiance_volumes |
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3D Rendering / lighting |
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3D Rendering / load_gltf |
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3D Rendering / meshlet |
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3D Rendering / motion_blur |
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3D Rendering / parallax_mapping |
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3D Rendering / pbr |
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3D Rendering / reflection_probes |
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3D Rendering / shadow_caster_receiver |
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3D Rendering / spherical_area_lights |
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3D Rendering / spotlight |
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3D Rendering / ssao |
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3D Rendering / tonemapping |
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3D Rendering / transmission |
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3D Rendering / transparency_3d |
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3D Rendering / update_gltf_scene |
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3D Rendering / visibility_range |
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Animation / animated_fox |
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Animation / animation_graph |
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Application / drag_and_drop |
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Application / empty_defaults |
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Application / log_layers |
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Application / plugin |
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Application / plugin_group |
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Application / return_after_run |
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Application / thread_pool_resources |
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Assets / asset_processing |
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Assets / custom_asset |
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Assets / repeated_texture |
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Async Tasks / async_compute |
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Async Tasks / external_source_external_thread |
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Audio / audio |
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Audio / audio_control |
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Audio / decodable |
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Audio / pitch |
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Audio / soundtrack |
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Diagnostics / custom_diagnostic |
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Diagnostics / log_diagnostics |
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ECS (Entity Component System) / component_change_detection |
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ECS (Entity Component System) / component_hooks |
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ECS (Entity Component System) / computed_states |
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ECS (Entity Component System) / event |
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ECS (Entity Component System) / fixed_timestep |
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ECS (Entity Component System) / generic_system |
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ECS (Entity Component System) / nondeterministic_system_order |
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ECS (Entity Component System) / one_shot_systems |
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ECS (Entity Component System) / run_conditions |
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ECS (Entity Component System) / sub_states |
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Games / contributors |
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Games / game_menu |
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Gizmos / 2d_gizmos |
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Input / char_input_events |
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Input / gamepad_input |
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Input / gamepad_input_events |
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Input / gamepad_rumble |
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Input / keyboard_input |
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Input / keyboard_input_events |
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Input / keyboard_modifiers |
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Input / mouse_grab |
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Input / mouse_input |
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Input / mouse_input_events |
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Input / touch_input |
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Input / touch_input_events |
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Reflection / generic_reflection |
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Reflection / reflection |
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Reflection / reflection_types |
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Reflection / trait_reflection |
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Shaders / compute_shader_game_of_life |
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Shaders / gpu_readback |
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Shaders / shader_instancing |
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Shaders / shader_prepass |
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State / computed_states |
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State / state |
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State / sub_states |
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Time / timers |
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Tools / scene_viewer |
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Transforms / align |
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UI (User Interface) / overflow_debug |
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Window / window_settings |
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