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Mobile / Bevy Mobile Example |
Android 12.0 / Google Pixel 6
Android 13.0 / Google Pixel 7 Android 13.0 / OnePlus 11R Android 13.0 / Samsung Galaxy S23 Android 14.0 / Google Pixel 8 Android 14.0 / OnePlus 12R Android 14.0 / Samsung Galaxy S24 Android 15.0 / Google Pixel 9 Android 15.0 / Samsung Galaxy S25 iOS 15 / iPhone 13 iOS 16 / iPhone 14 iOS 17 / iPhone 15 iOS 18 / iPhone 14 |
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2D Rendering / 2d_shapes |
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2D Rendering / 2d_viewport_to_world |
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2D Rendering / bloom_2d |
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2D Rendering / cpu_draw |
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2D Rendering / custom_gltf_vertex_attribute |
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2D Rendering / mesh2d |
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2D Rendering / mesh2d_alpha_mode |
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2D Rendering / mesh2d_arcs |
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2D Rendering / mesh2d_manual |
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2D Rendering / mesh2d_repeated_texture |
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2D Rendering / mesh2d_vertex_color_texture |
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2D Rendering / move_sprite |
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2D Rendering / pixel_grid_snap |
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2D Rendering / rotation |
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2D Rendering / sprite |
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2D Rendering / sprite_animation |
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2D Rendering / sprite_flipping |
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2D Rendering / sprite_scale |
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2D Rendering / sprite_sheet |
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2D Rendering / sprite_slice |
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2D Rendering / sprite_tile |
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2D Rendering / text2d |
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2D Rendering / texture_atlas |
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2D Rendering / transparency_2d |
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2D Rendering / wireframe_2d |
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3D Rendering / 3d_scene |
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3D Rendering / 3d_shapes |
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3D Rendering / 3d_viewport_to_world |
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3D Rendering / animated_material |
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3D Rendering / anisotropy |
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3D Rendering / anti_aliasing |
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3D Rendering / atmosphere |
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3D Rendering / atmospheric_fog |
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3D Rendering / auto_exposure |
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3D Rendering / blend_modes |
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3D Rendering / bloom_3d |
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3D Rendering / camera_sub_view |
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3D Rendering / clearcoat |
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3D Rendering / clustered_decals |
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3D Rendering / color_grading |
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3D Rendering / decal |
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3D Rendering / deferred_rendering |
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3D Rendering / depth_of_field |
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3D Rendering / edit_material_on_gltf |
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3D Rendering / fog |
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3D Rendering / fog_volumes |
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3D Rendering / generate_custom_mesh |
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3D Rendering / irradiance_volumes |
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3D Rendering / lighting |
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3D Rendering / lightmaps |
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3D Rendering / lines |
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3D Rendering / load_gltf |
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3D Rendering / load_gltf_extras |
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3D Rendering / mesh_ray_cast |
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3D Rendering / meshlet |
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3D Rendering / mixed_lighting |
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3D Rendering / motion_blur |
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3D Rendering / occlusion_culling |
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3D Rendering / order_independent_transparency |
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3D Rendering / orthographic |
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3D Rendering / parallax_mapping |
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3D Rendering / parenting |
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3D Rendering / pbr |
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3D Rendering / pcss |
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3D Rendering / post_processing |
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3D Rendering / query_gltf_primitives |
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3D Rendering / reflection_probes |
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3D Rendering / render_to_texture |
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3D Rendering / rotate_environment_map |
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3D Rendering / scrolling_fog |
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3D Rendering / shadow_biases |
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3D Rendering / shadow_caster_receiver |
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3D Rendering / skybox |
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3D Rendering / specular_tint |
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3D Rendering / spherical_area_lights |
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3D Rendering / split_screen |
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3D Rendering / spotlight |
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3D Rendering / ssao |
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3D Rendering / ssr |
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3D Rendering / texture |
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3D Rendering / tonemapping |
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3D Rendering / transmission |
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3D Rendering / transparency_3d |
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3D Rendering / two_passes |
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3D Rendering / update_gltf_scene |
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3D Rendering / vertex_colors |
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3D Rendering / visibility_range |
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3D Rendering / volumetric_fog |
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3D Rendering / wireframe |
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Animation / animated_mesh |
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Animation / animated_mesh_control |
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Animation / animated_mesh_events |
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Animation / animated_transform |
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Animation / animated_ui |
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Animation / animation_events |
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Animation / animation_graph |
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Animation / animation_masks |
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Animation / color_animation |
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Animation / custom_skinned_mesh |
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Animation / eased_motion |
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Animation / easing_functions |
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Animation / gltf_skinned_mesh |
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Animation / morph_targets |
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Application / custom_loop |
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Application / drag_and_drop |
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Application / empty |
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Application / empty_defaults |
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Application / headless |
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Application / headless_renderer |
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Application / log_layers |
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Application / log_layers_ecs |
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Application / logs |
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Application / no_renderer |
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Application / plugin |
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Application / plugin_group |
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Application / return_after_run |
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Application / thread_pool_resources |
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Application / without_winit |
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Assets / alter_mesh |
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Assets / alter_sprite |
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Assets / asset_decompression |
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Assets / asset_loading |
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Assets / asset_processing |
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Assets / asset_settings |
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Assets / custom_asset |
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Assets / custom_asset_reader |
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Assets / embedded_asset |
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Assets / extra_asset_source |
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Assets / hot_asset_reloading |
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Assets / multi_asset_sync |
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Assets / repeated_texture |
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Async Tasks / async_compute |
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Async Tasks / external_source_external_thread |
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Audio / audio |
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Audio / audio_control |
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Audio / decodable |
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Audio / pitch |
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Audio / soundtrack |
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Audio / spatial_audio_2d |
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Audio / spatial_audio_3d |
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Camera / 2d_screen_shake |
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Camera / 2d_top_down_camera |
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Camera / camera_orbit |
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Camera / custom_projection |
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Camera / first_person_view_model |
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Camera / projection_zoom |
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Dev tools / fps_overlay |
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Diagnostics / custom_diagnostic |
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Diagnostics / enabling_disabling_diagnostic |
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Diagnostics / log_diagnostics |
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ECS (Entity Component System) / change_detection |
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ECS (Entity Component System) / component_hooks |
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ECS (Entity Component System) / custom_query_param |
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ECS (Entity Component System) / custom_schedule |
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ECS (Entity Component System) / dynamic |
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ECS (Entity Component System) / ecs_guide |
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ECS (Entity Component System) / entity_disabling |
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ECS (Entity Component System) / error_handling |
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ECS (Entity Component System) / event |
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ECS (Entity Component System) / fallible_params |
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ECS (Entity Component System) / fixed_timestep |
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ECS (Entity Component System) / generic_system |
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ECS (Entity Component System) / hierarchy |
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ECS (Entity Component System) / immutable_components |
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ECS (Entity Component System) / iter_combinations |
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ECS (Entity Component System) / nondeterministic_system_order |
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ECS (Entity Component System) / observer_propagation |
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ECS (Entity Component System) / observers |
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ECS (Entity Component System) / one_shot_systems |
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ECS (Entity Component System) / parallel_query |
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ECS (Entity Component System) / relationships |
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ECS (Entity Component System) / removal_detection |
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ECS (Entity Component System) / run_conditions |
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ECS (Entity Component System) / send_and_receive_events |
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ECS (Entity Component System) / startup_system |
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ECS (Entity Component System) / system_closure |
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ECS (Entity Component System) / system_param |
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ECS (Entity Component System) / system_piping |
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ECS (Entity Component System) / system_stepping |
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Games / alien_cake_addict |
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Games / breakout |
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Games / contributors |
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Games / desk_toy |
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Games / game_menu |
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Games / loading_screen |
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Gizmos / 2d_gizmos |
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Gizmos / 3d_gizmos |
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Gizmos / axes |
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Gizmos / light_gizmos |
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Input / char_input_events |
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Input / gamepad_input |
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Input / gamepad_input_events |
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Input / gamepad_rumble |
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Input / keyboard_input |
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Input / keyboard_input_events |
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Input / keyboard_modifiers |
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Input / mouse_grab |
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Input / mouse_input |
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Input / mouse_input_events |
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Input / text_input |
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Input / touch_input |
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Input / touch_input_events |
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Math / bounding_2d |
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Math / cubic_splines |
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Math / custom_primitives |
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Math / random_sampling |
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Math / render_primitives |
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Math / sampling_primitives |
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Math / smooth_follow |
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Movement / physics_in_fixed_timestep |
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Picking / debug_picking |
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Picking / mesh_picking |
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Picking / simple_picking |
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Picking / sprite_picking |
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Reflection / custom_attributes |
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Reflection / dynamic_types |
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Reflection / function_reflection |
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Reflection / generic_reflection |
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Reflection / reflection |
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Reflection / reflection_types |
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Reflection / type_data |
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Scene / scene |
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Shaders / animate_shader |
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Shaders / array_texture |
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Shaders / automatic_instancing |
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Shaders / compute_shader_game_of_life |
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Shaders / custom_phase_item |
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Shaders / custom_post_processing |
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Shaders / custom_render_phase |
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Shaders / custom_shader_instancing |
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Shaders / custom_vertex_attribute |
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Shaders / extended_material |
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Shaders / extended_material_bindless |
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-
- - |
-
- - |
-
- - |
-
- - |
-
- - |
-
- - |
-
- - |
-
- - |
-
- - |
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Shaders / gpu_readback |
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Shaders / shader_defs |
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Shaders / shader_material |
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Shaders / shader_material_2d |
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Shaders / shader_material_bindless |
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Shaders / shader_material_glsl |
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Shaders / shader_material_screenspace_texture |
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Shaders / shader_material_wesl |
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Shaders / shader_prepass |
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Shaders / specialized_mesh_pipeline |
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Shaders / storage_buffer |
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Shaders / texture_binding_array |
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State / computed_states |
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State / custom_transitions |
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State / states |
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State / sub_states |
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Time / time |
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Time / timers |
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Time / virtual_time |
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Tools / gamepad_viewer |
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Tools / scene_viewer |
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Transforms / 3d_rotation |
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Transforms / align |
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Transforms / scale |
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Transforms / transform |
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Transforms / translation |
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UI (User Interface) / borders |
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UI (User Interface) / box_shadow |
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UI (User Interface) / button |
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UI (User Interface) / directional_navigation |
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UI (User Interface) / display_and_visibility |
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UI (User Interface) / flex_layout |
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UI (User Interface) / font_atlas_debug |
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UI (User Interface) / ghost_nodes |
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UI (User Interface) / grid |
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UI (User Interface) / overflow |
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UI (User Interface) / overflow_clip_margin |
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UI (User Interface) / overflow_debug |
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UI (User Interface) / relative_cursor_position |
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UI (User Interface) / render_ui_to_texture |
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UI (User Interface) / scroll |
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UI (User Interface) / size_constraints |
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UI (User Interface) / tab_navigation |
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UI (User Interface) / text |
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UI (User Interface) / text_debug |
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UI (User Interface) / text_wrap_debug |
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UI (User Interface) / transparency_ui |
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UI (User Interface) / ui_material |
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UI (User Interface) / ui_scaling |
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UI (User Interface) / ui_texture_atlas |
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UI (User Interface) / ui_texture_atlas_slice |
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UI (User Interface) / ui_texture_slice |
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UI (User Interface) / ui_texture_slice_flip_and_tile |
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UI (User Interface) / viewport_debug |
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UI (User Interface) / window_fallthrough |
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UI (User Interface) / z_index |
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Window / clear_color |
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Window / custom_cursor_image |
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Window / custom_user_event |
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Window / low_power |
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Window / multiple_windows |
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Window / scale_factor_override |
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Window / screenshot |
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Window / transparent_window |
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Window / window_drag_move |
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Window / window_resizing |
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Window / window_settings |
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